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Devlog
Soma: Born from a Game Jam

August 04, 2020

Soma: Born from a Game Jam

Taking a break from Dead Spread, I participated in my first ever game jam during the weekend. Doing this gave me some great experience in rapid game development and a brand new game we are very excited about!

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Devlog
Particles and Grenades

July 20, 2020

Particles and Grenades

While playing around with how grenades will work in Dead Spread, I got distracted by particles. Now all effects have been recreated using a nice simple and consistent particle system.

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Devlog
Back to it with Survival Mode

April 13, 2020

Back to it with Survival Mode

Well it has been a while since I’ve written one of these. After a break from working on Dead Spread, we recently found ourselves with a lot of time as the country went on lockdown. Here’s what’s been keeping us busy!

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Devlog
Performance & flamethrowers

February 27, 2020

Performance & flamethrowers

Because what game doesn’t need a flamethrower? Today we talk about a whole bunch of work done to ensure Dead Spread runs smoothly on slower devices, and some fun new additions!

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Devlog
More weapons, levels, and ideas

February 06, 2020

More weapons, levels, and ideas

It has been two weeks since our last devlog but that does not mean we have not been busy. We have been preparing for our next major release which adds 3 new weapons, 10 new levels, and many fixes!

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Devlog
New levels and a lot of feedback

January 24, 2020

New levels and a lot of feedback

Over the last 2 weeks, Dead Spread has been tested by a handful of people and a lot of feedback has been collected. Overall it sounds like we are on the right track, but there are some clear areas of improvement.

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Devlog
Taking my first steps!

January 16, 2020

Taking my first steps!

After developing games off and on for the better part of 15 years, I have finally gotten to the point with my most recent game where I feel ready to share and move forward into the unknown!

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